
Joshua Cy
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Posted - 2009.05.01 20:46:00 -
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What I see as needing balance in EVE
1)The first thing that needs balance isà. Balance. Do you remember the anti-speed buff? No? How about the anti-missile buff? No, what you remember is the speed Nerf and the missile Nerf. When ôbalancingö is done, its done by means of nerfs more often than by buffs. Balance is out of balance.
Issue: When re-balancing is done, do an equal amount of nerfs and buffs.
2)Coding effort is un-balanced. The entire time I have played this game, I have gotten crashes, lockups, disconnects, and weird graphics artifacts. Also there are things in the game most everyone sees as ôbrokenö like bounties, defender missiles, or the ôpay to griefö war dec system. Each update I hope that this time things will be fixed. No, just more features added. IÆve heard that CCP does not even have plans to fix some things. Instead we get new ships and systems, while basic components of the game lie rotting.
Issue: Coding effort should be balanced between new features and fixing problems.
3)The biggest un-balance in the game stems from a fundamental lack of understanding between two groups: Those who like PvP, and those who do not. First, an attempt to increase that understanding. You may ask, ôWhy do some not like PvP?ö I can only speak for myself and report on what I learn from others. The reason I do not like PvP is I do not get ôThe Rushö. That burst of adrenalin that comes from PvP to some feels good, maybe very good, and is worth risking their entire wallet to get. They get the rush. For me that burst leaves me feeling ill for the rest of the day EVEN WHEN I WIN. I do not play games to feel ill. Based on talks to other players, it seems that getting the rush and liking PvP are strongly related. Why do some get or not get the rush? I researched this, and according to Dr. Drew Pinsky itÆs genetic. We are born that way. Please do not hate someone for the way they are born.
At present the game seems to be built around forcing these two groups together. But due to a fundamental genetic difference, they will not get together. Instead the two groups need to respect each other. I think the game should be structured to give each group more of what it wants without forcing them together.
Issue: The game has too much content that tries to force PvPers and nonPvPers together; more content geared to the likes of each group is needed.
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